* Rogue weapons deal 50% less damage to npc in normal mode but x2 damage as stealth strike. Reduces enemy aggression. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Throws a powerful rainbow knife that has a chance to cut the player's health in half on hit. It may not display this or other websites correctly. Releases spear clones instead of lost souls and at a faster rate. 12. r/CalamityMod. Causes five more hits to occur with the dagger copy, increases the size of the time field, and increases the duration of the. It's original stealth mechanic is useless because standing still while fighting a boss is a death. Rogue feels slightly . valediction is insane and will carry you for a while, executioners blade is 10/10 weapon and will carry you until celestus, "elemental disk is a disappointment" ur a disappointment, elemental disk is insane and carried me through providence. id recommend trying to find one asap. Simple enough. What i really want from this mod is to change lucky and precise, the accessory reforges. It may have something to do with a weird interaction between this and Even More Modifiers. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay. Because of this, I wanted to try out the rogue class to get a new experience. Travels farther and strikes targets twice. i wanna start a new playtrough on calamity mod with my friend.He wants to play rogue i want to play melee but i heard melle is too overpowred.the bosses will be in death mode and master mode i donts want to demolish them in 30 seconds so will . You can also reforge them to have faster Stealth regeneration, the best being Silent.. Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. Throws three gravity-ignoring teeth with heavy knockback. It deals 80% damage of the projectile that spawned it. Throws four brimstone darts, and splits more. Emits a much bigger explosion that hits twice. Thanks for the reply! I still keep it even after moon lord for aoe things. also pre hm summoner in 1.4 is actually better even with less weapons, because the weapons have more thought put into them then the, its a dagger but it homes in, some of the best rogue weapons are the most unique ones, Pwnage hammer is the best pre moonlord weapon and it is also the most fun to use, malachite may be better but by then the pwnage This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers . So i am somewhat new to calamity and my english is not that good so can anyone explain to me how rogue works? Pierces indefinitely and releases eight smaller, homing ice stars on enemy hits. A bit unfortunate you haven't played mage yet, as imo it is definitely the most fun class and gets some damn cool weapons. Causes a Shaderain cloud to spawn above hit enemies. as long as you're conscious about it and don't grab potions that overlap, you'll be okay. If you attack with a full bar of stealth, some weapons will activate a stealth strike and labeled in their description, giving them new powerful uses. Causes the resulting scythe to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. [16:33:27] [1/FATAL] [Terraria]: Main engine crash, Yeah, the error I found is below, that's what pointed me to using it while paused once I figured out what the postupdate portion was checking. Briefly ram nearby enemies before returning to the player. I never double up like that, but that is definitely something I should mention in the guide. also the paladin hammer weapons are very good stopgaps to hold you over until you get homing/pen weapons. Releases homing fungi spores around the player. If I disable your mod I can create and apply the intrinsic and it seems to stick while your mod is active, but creating it doesn't work while both are running. Valve Corporation. six digits, on a weapon with a listed damage rating of 10(+3). Releases gravity affected snowflakes as it travels, rains down phantom copies instead of ice shards. A good motivation to play stealthy. Throws a large, fast, accurate claw that pierces up to 9 enemies while dealing far greater damage. There are definitely some different things. Bounces cause an eruption of shrapnel and fire shards. Becomes fully-powered and causes stars to fall from the sky. Rogue weapons are weapons belonging to the Rogue class. Erupts into thirteen fireballs on enemy hits. . Throws two at once and spawns coral shards on enemy hits. I've been enjoying this mod for a little bit now, it's pretty fun, although i've noticed that the mod seems to behave rather badly or wierdly with other mods. All of these, and the upcoming concepts are based on the current in-game design. Your potion options include the same Flasks that Melee uses, plus potions that reduce enemy defense, buff stealth regen, or make specific weapons better. Hopefully this helps lots of beginners to calamity now and in the future. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped. It is only visible to you. kelvin catalyst is decent vs a few bosses, but overall pretty lackluster. Stealth strikes summon sparks on enemy hits. Rogue critical chance is increased by 6% and all stealth strikes only consume 75% of the player's maximum stealth. Show more Terraria 2011 Browse game Gaming. Releases trails of homing wind slashes as it travels. Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. http://mirsar.io/Files/Public/Overhaul/OverhaulInfo.json. Stealth increases whenever the player is not using any items or weapons. The Kylie is one of the best rogue weapons against the Wall of Flesh, having high base damage as well as great range. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the. Throws three at once, with shorter range and higher velocity. Grants more healing when returning to the player. This is multiplied after defense so result is the same for projectiles that hit multiple times per shot vs projectiles that hit one time but with greater damage. Increases weapon damage deviations from 15% to -7.85%/+12.05% damage on weapon hit. Creates two extra flame pillars on both sides of the original. Causes 1-2 shurikens to appear on enemy hits. This makes the "Throwing/Rogue" Class very weak compared to the others classes in Terraria. Among the 3, rogue took me the longest and also the hardest run among the 3, But maybe Ive been playing rogue wrong? 3% increased rogue critical strike chance, +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid, 7% increased rogue critical strike chance. Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. Fires a bomb at the cursor that explodes into more souls. I might want to try rogue again if there was a new way to play it or Ive been playing it wrong, Occasionally dont attack for a (multiplier) of damage for your next (thrown object). Increases melee and rogue critical strike chance by 5%. Contents Travels slower but builds up plague seekers over time. Is there something Im missing. Thankfully, the Calamity mod is very well balanced, so it works most of the time. Example: the interaction between lifeforce potion and cadance potion. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Imagine returning your modded terraria that was made 9 month before calamity update you'll notice that one of your thrower weapon Turn into a rogue weapon which thrower damage increase doesn't affect your rogue weapon So anyone make this mod a real thing That include Armor, Weapon, Accessory, ETC P.S I'm a very crappy Modder. Sticks into the target and releases damaging bubbles that float upwards. Unlike vanilla Terraria, in Calamity it's much more important to pick your class from the get-go. I personally always use the weapons that the last boss I defeated dropped. id highly recommend farming for the spear of destiny as soon as you get into hardmode. 10% increased rogue damage. Because of this, I wanted to try out the rogue class to get a new experience. This item will only be visible in searches to you, your friends, and admins. Travels slower and farther, while generating smaller disks around itself. Throws all four types of spheres at once. Bounces off walls up to 3 times. If you are interested feel free to extract this mod (source is included) and fix it yourself. Press J to jump to the feed. Shoots three homing, gravity ignoring bolts instead of kunai. At the start it did feel really nice, but as i progressed it felt more like a worse melee. 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits. its what i used to defeat moonlord, but you can farm corpus avertor if you dont want to have to worry about aiming. See topic header for the full description. Bounces off of 2 walls, exploding on the third. Heya! Stardust shards travel with the javelin instead of flying upward, building up as it travels. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. Causes a Crimson cloud to spawn above hit enemies. do you have a list of damage changes for the weapons? Rogue damage is internally throwing damage, because of this, the Rogue and Throwing classes are semi-compatible with each other: The Calamity Mod modifies two vanilla armors to grant rogue-based effects. Becomes larger, travels slower, lasts longer, and breaks into damaging dust. Same: it looks like you use outdated version of Calamity. The best reforge for these weapons is Flawless. This enables players to combine accessory and items from other mods to play the Throwing Class again. 15% increased rogue projectile velocity. Sticks to enemies and fire laser in all directions. Create an account to follow your favorite communities and start taking part in conversations. Pierces more enemies and create a larger explosion. . Hi everyone! Upon reaching full Stealth, a sound effect plays to indicate it. Releases several plague bees upon shattering. To efficiently play through the game as a Rogue in the beginning of the game, just before the first boss, you will need to have enough resources and a couple of houses. as a bonus, lan's also allows for any modded buffs as well without taking any inventory space and is still balanced because you need 30 of the potion to activate said effect. (love the mod BTW), It's interesting to see a mod that heavily improves the Rouge class from the popular mod. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits. Try them all! i agree the weapons are super fun, but it's definitely not the class for me, hey so if ur reading this now, it is not updated to the newest calamity update. Grants 4 defense and 10% movement speed. Not just that my summon damage is boosted too like that. Create an account to follow your favorite communities and start taking part in conversations. Seriously. Sticks into enemies instead of piercing, raining spears down upon it's target. Releases homing blood orbs on enemy hits which heal the player. Bounces between enemies four times before exploding. Throws all spiky balls in the stack at once. Rogue accessories and armor will not boost throwing damage nor critical strike chance. Lasts longer, pierces more enemies, and releases sun orbs at a faster rate. The STRONGEST Endgame Weapons in Calamity 1.5 brome 10.1K subscribers Subscribe 1.1K 61K views 1 year ago Hello everyone! Gel Darts will pierce through enemies, making them a desirable choice for clearing out The Hungries. This item will only be visible to you, admins, and anyone marked as a creator. This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers. Decreases rogue attack speed by 20% but increases rogue damage and critical strike chance by 12% and projectile velocity by 25%. The Calamity Mod also adds a whole new way to play Terraria in the form of the Rogue class. I'm sorry this doesn't go further on into the playthrough, but my intention with this guide is solely to help those who are considering playing get started. Releases a larger and longer-lasting explosion. What do I do after I get my weapon and my armor? Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Rogue weapons may be consumable, in which they can typically be picked back up after impacting enemies or blocks, or non-consumable, which may be used infinitely without cost or drops.Timestamp:0:00 - Intro0:06 - Shattered Sun0:16 - Hell's Sun0:25 - Sylvan Slasher0:46 - Lunar Kunai1:03 - Wave Pounder1:19 - Ghoulish Gouger1:27 - Celestial Reaper1:38 - God's Paranoia1:51 - Cosmic Kunai2:11 - The Reaper2:23 - Elemental Disk2:36 - Molten Amputator2:58 - Sealed Singularity3:11 - Jaws of Oblivion3:22 - Profaned Partisan3:30 - Bloodsoaked Crasher3:44 - Eradicator4:01 - Stellar Contempt4:10 - Hypothermia4:21 - Tarragon Throwing Dart4:29 - Alpha Virus4:43 - Valediction4:56 - Executioner's Blade5:11 - Galaxy Smasher5:20 - Toxicant Twister5:36 - Utensil Poker5:45 - Deific Thunderbolt5:58 - Empyrean Knives6:13 - Time Bolt6:23 - Nanoblack Reaper6:41 - Night's Gaze6:50 - Deep Sea Dumbell7:01 - Infernal Spear7:14 - Eclipse's Fall7:25 - Celestus7:36 - Scourge of The Cosmos7:45 - Phantasmal Ruin7:54 - Penumbra8:04 - Illustrious Knives8:17 - Supernova8:33 - The Final Dawn9:02 - Triactis' True Paladinian Mage-Hammer of Might9:12 - Plasma Grenade9:23 - Scarlet Devil9:39 - OutroJoin my Discord Server: https://discord.gg/DZKtVwqFor more info, check: https://calamitymod.gamepedia.com/Rogue_weapons Music used in this video: Starbound OST - Cygnus x1#Terraria #CalamityTerraria is an action-adventure sandbox platformer game developed by Re-Logic.Play Terraria Now:Steam (PC) : https://store.steampowered.com/app/105600/Terraria/GOG (PC) : https://www.gog.com/game/terrariaAndroid : https://play.google.com/store/apps/details?id=com.and.games505.TerrariaPaid\u0026hl=eniOS : https://apps.apple.com/us/app/terraria/id640364616The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. Today I will showcase every rogue weapons present in the calamity mod of terraria!The idea was suggested by Ruste359 in the comments. The flask stops moving after a short time, shattering if enough time has passed or upon any collision with solid tiles or enemies. Perhaps you even just want to know the basics of how calamity progresses? Terraria Calamity Rust and Dust 1.4.5 Best Rouge Class Loadouts and Setups! 1. All three spears home more aggressively, ignore tiles, and pierce more. It's original stealth mechanic is useless because standing still while fighting a boss is a death. There will be certain bosses that absolutely no one does with rogue unless they're doing a challenge run, for example. Rogue damage is completely separate from Throwing damage and will not be changed back. Reduces mana costs by 15%, increases the velocity of ranged projectiles, increases rogue damage by 15%, increases melee speed by 10%, and increases max minions by 2. Explodes on contact with enemies, pierces more, and explodes on contact with blocks. Spear clones similarly home onto enemies, and fade away over time. Rogue attacks inflict Poisoned, Venom, and releases toxicclouds. You have all your mods installed, and you're ready to rock. Glows orange and explodes into burning cinders on enemy hits. A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth. Stealth strikes have a 1 second cooldown. It deals 15% damage of the projectile that spawned it. Im kind of new to modding and wanted a challenge, so this really helped. I really like it and I also really like new update. 2. My primary weapons are Lionfish, Prismalline, and Icebreaker (which Im finding very underwhelming). Rogue javelin projectiles have a chance to spawn a jewel spike when destroyed. As a bonus, your aggro will be very low, which in theory would be great for multiplayer boss fightsexcept that you still have to dodge all the projectiles, and most people are playing Calamity solo at this point anyway. Personally when i played rogue, it wasnt really that good to me. +20 maximum stealth and 15% increased stealth regeneration. COMPLETE Rogue Guide for Calamity 2.0.1 - Terraria Pre Boss. Probably won't ever update this again, but who knows! The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons . You are using an out of date browser. Your ranged ability is less than the ranger, but greater than melee, often times with greater damage output. It may not display this or other websites correctly. Emits a larger explosion which releases more bees. The disk can target four enemies at once. Releases several spikes in all directions as it travels. Releases several homing snails that release homing sparks. 15% increased rogue projectile velocity, stealth strikes summon lunar flares on enemy hits. Rogue projectiles very occasionally summon moon sigils behind them. Dodging something while invulnerable causes full stealth to be gained. This effect has a 30 second cooldown before it can be used again. Shatters after hitting blocks and enemies, dealing damage over a large area. Can you please add a config to enable/disable different features? +1 defense and 5% increased movement speed. it's like an upgrade/ complete rework of the throwing class. Prehardmode was pretty easy, but as is to be expected, Hardmode is a whole new beast. I hate hate hate mana reliance, and using infinite mana stuff is too cheaty for me. This is a neat ranged weapon that shoots beautiful helix plasma particles that cover a wide area, pierce, and do a lot of damage. Summons a coin that revolves around the player and steals money from enemies. If you ha. Throws three short ranged boomerangs as-well as a spread of homing, gravity-affected icicles. Releases homing spores as it travels, and grants the. i would say no to luiafk. May be it should be nerfed in the next version. This effect has a 3 second cooldown before it can be used again. Why is Scarlet Devil labeled a prehardmode rogue weapon. I've supported this mod. Can you guys give me a list of decent pre hard mode - early hardmode weapons? Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player. Umbraphile Armor - 36 defense, rogue weapons have a chance to create explosions on hit, 27% increased rogue . Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Some weapons can be crafted at a Work Bench or a Pre-Hardmode / Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. They are usually thrown from the. The Calamity Mod modifies some vanilla potions including Flasks to grant rogue-based effects. Enemy hits release more globs. This is because there's a leveling system that improves your stats as a certain class the more you use the weapons in it. Grants a small chance to evade attacks in a blast of darksun light that inflicts extreme damage, evading an attack grants full stealth and has a 20s cooldown. The player also releases clouds when they are hit. Rogue weapons are weapons belonging to the Rogue class. Emits a large electric field that releases lightning into enemies within. Causes three typhoons that deal half the weapons damage on enemy hits. Travels faster and releases several sparks as it flies. if you dont want to farm cryogen then dont. I haven't played Calamity in a while, but when I play through it again after TML updates to 1.4.4, I'll think about updating this again. Crystalline Scourge of the Desert or Mycoroot Enchanted Axe Lionfish Prismalline, Kelvin Catalyst or Spear of Destiny Brackish Flask or Duststorm in a Bottle Corpus Avertor, Cranium Smasher or Fallen Paladin's Hammer Radiant Star Stellar Contempt or Elemental Disk Shattered Sun Valediction Executioner's Blade Celestus Terraria Calamity Rust and Dust 1.4.5 Best Rouge Class Loadouts and Setups! i'd recommend ignoring stealth during boss fights because the damage a stealth strike does is not enough to balance out the damge you didn't deal because you weren't attacking. Maintains a constant velocity, and souls released always deal maximum damage. Stealth works like this: if a player stands still with no weapons out, their stealth meter increases. The Rogue's throwing weapons hit with a specific damage type called rogue damage. 15% increased rogue damage and rogue velocity. Just update it. Shatters into more high velocity rockets. Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot. I've also included a copy of my client log for you. It deals 60% damage of the projectile that spawned it. JavaScript is disabled. When standing still, the player goes invisible, further boosting these effects. then you can make the Pwnhammer into the Pwnagehammer, a rogue weapon (note: there's also a melee variant, so check the . Hey author, can't wait to use this mod and have a really fun ninja playthrough. This item has been removed from the community because it violates Steam Community & Content Guidelines. I still keep it even after moon lord for aoe things. Boosts rogue and ranged damage and critical strike chance by 5%. luiafk is still a solid mod when it comes to other functionalities. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons. Spear releases smaller spears as it travels. its easy to craft and will carry. Well, I think this mod is really great but, I found a bug in my game. Empyrean Star which homes in strongly on enemies. Like, really massive. This mod focuses on improving rogue class experience in Calamity mod. 11. The official subreddit for discussing the Calamity Mod for Terraria. StealthPress Z to consume 25% of the player's maximum stealth to perform a short-ranged teleport and render them momentarily invulnerable. Split knives also cause explosions that rain down stars. Rogue projectiles grant lifesteal on crits. Hey, I don't know if this is a mistake on my end, but I've come across a couple weird bugs using this. . You will find yourself using weapons such as Consumable Throwing Weapons (like axes, grenades, spears), Javelins (Which are endless throwing weapons), Boomerangs (Returning weapons) and Bombs (Big bang, slow fire rate). 12% increased rogue damage. Or maybe you don't understand how to get started? https://calamitymod.fandom.com/wiki/File:StealthFullCharge.wav. Thanks for your mod. Stealth strikes summon lunar flares on enemy hits. +20 maximum stealth, 6% increased rogue damage, and rogue critical strike chance. You're almost ready to start, but there's just one more pressing matter What do I do once I've familiarized myself with the contents of my starter bag and activated whatever extra modes I want to active? Hello, this is just a normal player from Terraria. @TrainerRobo if you need unlimited potions, use lan's toggleable potions in conjunction with lan's unlimited buff slots. This class utilizes a new Stealth mechanic that has synergy with Rogue-specific armor sets and weapons. Gains a larger damage and velocity boost after bouncing. Yep, there could be mod conflicts. To be fair though, that mod is ancient at this point. Like what weapon should I use for each phase for bosses, currently, I have victide/cimtane (which one to use?) Yep. Empyrean Fire spark which falls to the ground and lingers for a few seconds. When I'm not lazy i'll do just that. Im a veteran to Terraria, but super new to Calamity. Max stealth is indicated when the stealth meter turns yellow. This enables players to combine accessory and items from other mods to play the Throwing Class again. For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted. also, kelvin catalyst isnt that great for bosses, but its a great weapon for events and farming for stuff, Thanks! Accessories and armor belonging to the Throwing class that boost throwing damage and critical strike chance will also boost rogue weapons. You need to sign in or create an account to do that. The damaging orb deals 62.5% of the projectile's damage. Press question mark to learn the rest of the keyboard shortcuts. You are using an out of date browser. +10 life regen and +30 defense while in lava, Standing still grants 20% increased damage and critical strike chance and a significant boost to knockback, Nearby enemies are frozen when taking damage, Magic carpet deploys when out of flight time. Join. Your defense level is right in the middle compared to other classes, Less than Ranger, but Greater than Mage, and your Aggro is lowest of all the classes. Ignores gravity, moves through walls, and builds up crystal shards as it travels. Advertisement Coins. Once you have your mods downloaded, go into your controls and add some hotkeys. Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown. So my changes are: * Stealth regeneration doesn't depend on whether . The Rogue class is largely developed, with content spread throughout the game. it is very good vs bosses and WOF. It seems like this mod in combination with my other mods caused a massive increase in damage. Enemy aggro towards the player is reduced. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. [20:01:42] [1/ERROR] [Terraria]: System.MissingFieldException: Field not found: 'CalamityMod.CalPlayer.CalamityPlayer.stressMax'. The scythe will not return to the player for the second time when rebounding. Causes a circle of eight thorns that deal 25% weapon damage to form around hit enemies. Releases Molten Globs as it travels. Releases lingering souls while traveling, and more projectiles while attached. Travels much quicker, goes further, and pierces indefinitely. 20% increased stealth regeneration while standing, stealth regeneration rate exponentially increases while moving, and stealth strikes have a 100% critical hit chance. Leaves a trail of lingering flowers as it travels. The Rogue is a new class added by the Calamity Mod. What i've noticed so far is the non-functionality of the hook of discord's teleportation from WeaponOut, the crashes when opening any menu from Luiafk's, the bad interactions with even more modifiers, and it also seems to affect Intrinsics. Also, many melee weapons have a rogue variant (the same weapon, but with rogue damage) that can be constructed, like the parts needed to create the elemental disk. Creates a tall pillar of fire on enemy hit. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. For a better experience, please enable JavaScript in your browser before proceeding. Yep, stormfront razor is overpowered. Stealth strikes have +10 armor peneration and heal for 1 HP. Spawns ten more Scorched Blades when Scorched Blades hit an enemy. One of them has the game, the other includes the music. 35% increased movement speed while submerged in liquid. May be it should be nerfed in the next version. 45% increased chance to not consume rogue items, 10% increased summon damage and 15% increased rogue velocity, Immunity to Cursed debuff and gives control over gravity, 16% increased rogue critical strike chance, 23% increased rogue damage and critical strike chance.